You can change the Ray Trace rendering tile size from its default, which is set based on how many cores are in your computer.Adobe offers other IBLs for download from Adobe® Photoshop® Extended 3D Content. ![]() ![]() By default, an Image-Based Light (IBL) is added your 3D environment.Cross Section now works with reflective surfaces and other surface styles such as Constant, Cartoon, and Sketch.Resuming a rendering also works even after saving your document as a PSD. If you pause a rendering and make one or more selections, resuming the rendering will be applied to the selections.Then, in the Properties panel, click the folder icon next to Normal: and choose Generate Normals From Diffuse from the menu. In the 3D panel, select the 3D object you want to affect and then, click the Filter By Materials icon in the top area of the panel. Normal maps can be generated from Diffuse maps.32-bit color pickers can now be used when specifying colors for materials, lines, surfaces, or lights in the Properties panel.I left out details around interacting with the 3D layers, but ask questions if you get stuck. I also use the 'Shaded Illustration' Rendering preset to help visualize. I try to just use the 3D camera tools for this work (with global object scaling an exception). This is where manipulating the 3D layer to align the scale and perspective can get tricky. You can use the 3D Camera Rotate tool to view the various angles.ġ2) Now, bring in your jar image for compositing. Browse to the opacity texture from step 9 and choose 'Open'.ġ1) You should now see just your label artwork wrapping in a cylindrical shape. Now in the Properties panel, select the Opacity texture pop-up and choose 'Load Texture.'. Also save and close the artwork file from step 6 & 7 (it is stored as a smart object in the original file from step 1)ġ0) Back with the original file from step 1 (with the 3D layer selected) select the Background material again in the 3D panel. ![]() Save it to a working directory for use in the next step, and close the file. die-cut label).ĩ) Select all the layer pixels and change them to white, then on a new layer below fill it black. This new file will be used for the Opacity texture which masks off the area of the label you want, while removing the unwanted cylinder (ie. ![]() (the scale factor changes if you use gray values instrad of white in step 1)Ĩ) When you have the artwork as you want it, Layer> Duplicate Layer. You'll also want to scale the width down around 60% to account for the stretched UV mapping on the cylinder. I used a text layer w/stroke layer style for the jar example. Outline for this exercise is to generate a 3D cylinder, create artwork you want to wrap around the cylinder, duplicate and modify that artwork to be used in an opacity map, and then arrange the 3D element on an image to composite together.ġ) New 1024px x 512px, RGB doc w/White background.Ģ) 3D> New Mesh from Layer> Depth Map to> Cylinder.Ĥ) In the 3D panel, select the material 'Background'.ĥ) In the Properties panel, select the Opacity texture pop-up and choose 'Remove Texture' (you will be adding one back in step 10).Ħ) In the Properties panel, select the Diffuse texture pop-up and choose 'Edit Texture.'ħ) Here's where you add the label graphics that you want bending around the cylinder. Try these steps out and let me know if you need more details or have questions.
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